[Ar-list] Lifting
iko at chem.ucla.edu
iko at chem.ucla.edu
Thu Oct 23 18:51:38 EDT 2003
"Carter T. Butts" <buttsc at uci.edu> said:
> iko at chem.ucla.edu wrote:
> As you are undoubtedly aware (given your email address) the UC
> quarter is now underway....
Actually Im not at UCLA anymore. I just use the account
Even after
graduate school Im a cheap bastard.
Are you still in school?
> > [BTW what is the maximum stress and fatigue you can
> > add at any one time?]
> Something like this would make a good MRS, if someone wanted to write
> it up.
Hmmm
maybe later. I have some ideas right now for other things.
> > Also how would one do the test? Would it simply be a test against > >
some weight? Or would it be a STR test where the MS will determine > > the
weight lifted?
> It should be a contest of STR vs. a function of the weight being
> lifted, with a positive success margin indicating that the character > is
able to lift the object to at least a certain extent. Exactly how > well
this is performed is determined by the magnitude of the SM...a
> margin of 1% would suggest that the character is barely able to move > the
object, while a margin of 100% implies nearly effortless action.
I disagree. The fact one puts in effort means that he has lifted an object
effortlessly. In the action of lifting, all that should really matter is
the strength/skill of the person and effort put in. How much he is lifting
at that time should then be weighed against the weight of the object.
I guess what Im trying to say is that the SM is should directly increase or
decrease the weight lifted.
BTW isnt a SM of 100% is impossible.
A better analog would be long jump: How far can a person jump?
> > However, infinite skill does not mean one can lift infinite weight. > >
Should there be a limit on how high these skills can be?
> Implicitly, there already is -- you'd have to train them, and at a
> certain point your advancement would no longer keep pace with decay.
> (Exactly what that point is depends upon your prerequisite levels --
> which you would want to train as well -- and upon how intensively you
> train.)
I talked with a few semi-professional/retired weight lifters. The general
consensus is that perfect skill can add (on average) 25% more weight and
(more importantly) prevent injury.
In game terms a person with 10 STR and 100 Dead Lift (skill) is not at all
equal to 100 STR and 10 Dead Lift (skill).
> > Lets assume that at the attempt the lifter has a 75% success rate > >
(a rating of 30), that he is putting maximum effort, both his
> > lifting skill and
> > strength are near the human maximum (500 each). So 500 + 500 +
> > effort r*weight = 30; where r is difficult per mass. Would this > >
work?
>
> Well, that general approach is one way to go about it. I note that
> you are treating this contest as having two attributes (STR and the
> relevant skill) versus one...this is unusual for a skill test (where >
only the skill is generally involved) but perhaps reasonable for this >
case.
I was hoping that someone might jump in with a better way of doing tests
like these.
After looking at the information at hand, I suggest that the following is a
better way to handle tests like this:
Roll = percentile roll
Str = strength
Sk = skill (could general lifting or jumping or even specific bench press)
Eff = effort
AMod = penalties for the action (weight if lifting; distance if jumping)
Mod = other modifiers
((Str + Eff) + (Str + Eff)*(Drf(Sk) 0.5) + mod) invDrf(Roll) = AMod
For lifting:
Weight = 50kg * 10^(AMod/200)
Long Jump = 3m * 3^(AMod/200)
High Jump = 1m * 2^(AMod/200)
One of the problems I see is that the distribution of the rolls makes this
flat, not Gaussian as found in the real world. To fix this I would suggest
rolling 11D10 10 instead of percentiles.
Thoughts?
> It would be essentially impossible to actually get one's STR rating
> to 500, however, by normal means.
So there is a functional human max.
Not having done the simulation for training/learning, I naively thought when
one drfs a score and gets a percentile result that would equate to ones
position in the population (200 = 95% = 95th percentile in the population).
When I really think about I guess that really shouldnt work that way.
More information about the Ar-list
mailing list